extends Camera3D @export var lerp_speed = 3.0 @export var target: Node3D @export var offset = Vector3.ZERO func _physics_process(delta): if !target: return #var target_xform = target.global_transform.translated_local(offset) #global_transform = global_transform.interpolate_with(target_xform, lerp_speed * delta) #look_at(target.global_transform.origin, target.transform.basis.y)