// Copyright Epic Games, Inc. All Rights Reserved. #include "ProjectLighthouseGameMode.h" #include "ProjectLighthouseCharacter.h" #include "UObject/ConstructorHelpers.h" AProjectLighthouseGameMode::AProjectLighthouseGameMode() : Super() { // set default pawn class to our Blueprinted character static ConstructorHelpers::FClassFinder PlayerPawnClassFinder(TEXT("/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter")); DefaultPawnClass = PlayerPawnClassFinder.Class; }