Added raycast

Added making object interactable
Added slider + knob
This commit is contained in:
2024-07-07 16:19:12 +02:00
parent 0ee0eb63c0
commit ea4f06feed
8 changed files with 260 additions and 0 deletions

22
scripts/Player.gd Normal file
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extends CharacterBody3D
var gravity : float = ProjectSettings.get_setting("physics/3d/default_gravity")
var speed : float = 5.0
var mouse_sensitivity : float = 0.002
@onready var camera_3d : Camera3D = $Camera3D
func _physics_process(delta : float) -> void:
if not is_on_floor():
velocity.y += -gravity * delta
var input : Vector2 = Input.get_vector("left", "right", "forward", "back")
var movement_dir : Vector3 = transform.basis * Vector3(input.x, 0, input.y)
velocity.x = movement_dir.x * speed
velocity.z = movement_dir.z * speed
move_and_slide()
func _input(event : InputEvent) -> void:
if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
rotate_y(-event.relative.x * mouse_sensitivity)
camera_3d.rotate_x(-event.relative.y * mouse_sensitivity)
camera_3d.rotation.x = clampf(camera_3d.rotation.x, -deg_to_rad(70), deg_to_rad(70))

35
scripts/Slider1.gd Normal file
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extends StaticBody3D
@export var slider_length: float = 0.5
@export var angle_degrees: float = 20.0
@export var scroll_sensitivity: float = 0.025
@onready var knob : MeshInstance3D = $Slider/Knob
var knob_position : float = 0.0
var interacting : bool = false
func _ready() -> void:
print("ready!")
update_knob_position()
func _process(_delta : float) -> void:
if interacting:
if Input.is_action_just_pressed("scroll_up"):
knob_position = clamp(knob_position + scroll_sensitivity, 0.0, 1.0)
update_knob_position()
elif Input.is_action_just_pressed("scroll_down"):
knob_position = clamp(knob_position - scroll_sensitivity, 0.0, 1.0)
update_knob_position()
func update_knob_position() -> void:
var start_position : Vector3 = Vector3(0, 0.04, slider_length / 2)
var end_position : Vector3 = Vector3(0, 0.04, -slider_length / 2)
var knob_world_position : Vector3 = start_position.lerp(end_position, knob_position)
knob.position = knob_world_position
print(knob_position)
print(knob_world_position)
func make_interactable(interactable : bool) -> void:
interacting = interactable