Unify search bar styles across components
This commit is contained in:
@@ -207,7 +207,6 @@ html {
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.username-link {
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background: rgba(255, 255, 255, 0.05);
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border: 2px solid rgba(255, 255, 255, 0.2);
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border-radius: 8px;
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padding: 0.6rem 1.2rem;
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color: rgba(255, 255, 255, 0.8);
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cursor: pointer;
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@@ -335,12 +334,54 @@ html {
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border-bottom: 3px solid var(--game-color-primary);
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}
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.game-main {
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flex: 1;
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padding: 1.5rem;
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overflow-y: auto;
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}
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/* Unified Search Bar */
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.game-search-container {
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display: flex;
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align-items: center;
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background: rgba(0, 0, 0, 0.4);
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border: 1px solid var(--game-border-color);
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border-radius: var(--game-radius-sm);
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padding: 0 0.8rem;
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transition: all 0.2s ease;
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height: 40px;
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position: relative;
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}
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.game-search-container:focus-within {
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border-color: var(--game-text-secondary);
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background: rgba(0, 0, 0, 0.6);
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box-shadow: 0 0 8px rgba(255, 255, 255, 0.05);
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}
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.game-search-icon {
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font-size: 1rem;
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margin-right: 0.5rem;
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opacity: 0.7;
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flex-shrink: 0;
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}
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.game-search-input {
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background: transparent;
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border: none;
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color: #fff;
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font-family: var(--game-font-main);
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font-size: 1rem;
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width: 100%;
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height: 100%;
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outline: none;
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}
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.game-search-input::placeholder {
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color: rgba(255, 255, 255, 0.3);
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}
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/* Explore Tab - Desktop 3-Column Layout */
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.explore-tab-desktop {
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display: grid;
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308
pwa/src/components/GameHeader.css
Normal file
308
pwa/src/components/GameHeader.css
Normal file
@@ -0,0 +1,308 @@
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/* GameHeader.css - Unified Tech HUD Theme */
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.game-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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padding: 0 1rem;
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height: 60px;
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background-color: rgba(5, 5, 8, 0.9);
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border-bottom: 2px solid rgba(225, 29, 72, 0.4);
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backdrop-filter: blur(16px);
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position: sticky;
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top: 0;
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z-index: 1000;
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box-shadow: 0 4px 20px rgba(0, 0, 0, 0.5),
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inset 0 -1px 0 rgba(225, 29, 72, 0.2);
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/* Tech grid background pattern */
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background-image: linear-gradient(rgba(255, 255, 255, 0.03) 1px, transparent 1px),
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linear-gradient(90deg, rgba(255, 255, 255, 0.03) 1px, transparent 1px);
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background-size: 20px 20px;
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}
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.header-left {
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display: flex;
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align-items: center;
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}
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.header-title-container {
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display: flex;
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align-items: baseline;
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padding: 0.4rem 1.2rem;
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background: linear-gradient(135deg, rgba(225, 29, 72, 0.1) 0%, transparent 100%);
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border: 1px solid rgba(225, 29, 72, 0.3);
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/* Angled Cut */
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clip-path: polygon(15px 0, 100% 0, 100% 100%, 0 100%, 0 15px);
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border-left: 3px solid var(--game-color-primary);
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position: relative;
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}
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.header-left h1 {
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margin: 0;
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font-size: 1.2rem;
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font-weight: 800;
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color: #fff;
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letter-spacing: 1px;
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text-transform: uppercase;
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font-family: 'Orbitron', 'Saira Condensed', sans-serif;
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text-shadow: 0 0 10px rgba(225, 29, 72, 0.4);
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line-height: 1;
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}
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.header-version {
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font-size: 0.65rem;
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color: var(--game-color-primary);
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margin-left: 0.5rem;
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font-family: monospace;
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opacity: 0.8;
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}
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/* --- Navigation Tabs (Unified Angled Style) --- */
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.nav-links {
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display: flex;
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gap: 4px;
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/* Tight gaps for HUD feel */
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align-items: center;
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height: 100%;
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margin-left: 1.5rem;
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}
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.nav-link {
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height: 70%;
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/* Not full height, more like buttons */
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background: rgba(255, 255, 255, 0.03);
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border: 1px solid rgba(255, 255, 255, 0.1);
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padding: 0 1.2rem;
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color: var(--game-text-secondary);
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cursor: pointer;
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font-size: 0.85rem;
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font-weight: 700;
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text-transform: uppercase;
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letter-spacing: 0.5px;
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transition: all 0.2s cubic-bezier(0.4, 0, 0.2, 1);
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display: flex;
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align-items: center;
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justify-content: center;
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gap: 0.5rem;
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/* Tech Shape: Angled top-left and bottom-right */
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clip-path: polygon(10px 0, 100% 0, 100% calc(100% - 10px), calc(100% - 10px) 100%, 0 100%, 0 10px);
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position: relative;
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}
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.nav-link:hover {
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background: rgba(255, 255, 255, 0.08);
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border-color: rgba(255, 255, 255, 0.3);
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color: #fff;
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text-shadow: 0 0 5px rgba(255, 255, 255, 0.5);
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transform: translateY(-1px);
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}
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.nav-link.active {
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background: rgba(225, 29, 72, 0.15);
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border-color: var(--game-color-primary);
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color: #fff;
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box-shadow: inset 0 0 10px rgba(225, 29, 72, 0.1);
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}
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/* Active indicator "Light" */
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.nav-link.active::after {
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content: '';
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position: absolute;
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top: 2px;
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right: 2px;
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width: 6px;
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height: 6px;
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background: var(--game-color-primary);
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box-shadow: 0 0 5px var(--game-color-primary);
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}
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/* --- User Info Section (Unified Style) --- */
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.user-info {
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display: flex;
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align-items: center;
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gap: 0.8rem;
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}
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/* Tech Player Badge - Matches Nav Link Shape */
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.player-count-badge {
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height: 36px;
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display: flex;
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align-items: center;
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gap: 8px;
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padding: 0 12px;
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background-color: rgba(0, 0, 0, 0.6);
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border: 1px solid rgba(76, 209, 55, 0.3);
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clip-path: polygon(8px 0, 100% 0, 100% 100%, 0 100%, 0 8px);
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font-size: 0.8rem;
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color: #aaddaa;
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font-family: monospace;
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}
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.status-dot {
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width: 6px;
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height: 6px;
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background-color: #4cd137;
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box-shadow: 0 0 6px #4cd137;
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/* Start square/diamond for tech feel */
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transform: rotate(45deg);
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animation: pulse 2s infinite;
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}
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@keyframes pulse {
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0% {
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box-shadow: 0 0 4px #4cd137;
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opacity: 1;
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}
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50% {
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box-shadow: 0 0 8px #4cd137;
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opacity: 0.6;
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}
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100% {
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box-shadow: 0 0 4px #4cd137;
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opacity: 1;
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}
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}
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/* Username Link - Matches Nav Link Style exactly */
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.username-link {
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height: 36px;
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background: rgba(10, 10, 15, 0.8);
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border: 1px solid rgba(255, 255, 255, 0.15);
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padding: 0 1.2rem;
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color: var(--game-text-primary);
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cursor: pointer;
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font-size: 0.85rem;
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font-weight: 700;
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transition: all 0.2s;
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/* Same tech shape */
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clip-path: polygon(10px 0, 100% 0, 100% calc(100% - 10px), calc(100% - 10px) 100%, 0 100%, 0 10px);
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text-transform: uppercase;
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display: flex;
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align-items: center;
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}
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.username-link:hover {
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background: rgba(255, 255, 255, 0.1);
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border-color: var(--game-color-primary);
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color: #fff;
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}
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.username-link.active {
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border-color: var(--game-color-primary);
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background: rgba(225, 29, 72, 0.15);
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box-shadow: 0 0 10px rgba(225, 29, 72, 0.1);
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}
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/* Icon Buttons (Account/Logout) - Tech Squares */
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.header-icon-btn {
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width: 36px;
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height: 36px;
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background: rgba(255, 255, 255, 0.03);
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border: 1px solid rgba(255, 255, 255, 0.15);
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color: var(--game-text-secondary);
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cursor: pointer;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 1rem;
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transition: all 0.2s;
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/* Angled corners */
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clip-path: polygon(6px 0, 100% 0, 100% calc(100% - 6px), calc(100% - 6px) 100%, 0 100%, 0 6px);
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}
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.header-icon-btn:hover {
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background: rgba(255, 255, 255, 0.1);
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border-color: var(--game-text-primary);
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color: #fff;
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transform: scale(1.05);
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}
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/* Override Language Selector Styles in Header context */
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.game-header .language-btn {
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height: 36px;
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border-radius: 0;
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clip-path: polygon(6px 0, 100% 0, 100% calc(100% - 6px), calc(100% - 6px) 100%, 0 100%, 0 6px);
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background: rgba(255, 255, 255, 0.03);
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border: 1px solid rgba(255, 255, 255, 0.15);
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}
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.game-header .language-btn:hover {
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background: rgba(255, 255, 255, 0.1);
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border-color: rgba(255, 255, 255, 0.3);
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}
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.game-header .language-dropdown {
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border-radius: 0;
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border: 1px solid var(--game-border-color);
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background: rgba(10, 10, 15, 0.95);
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clip-path: polygon(0 0, 100% 0, 100% calc(100% - 10px), calc(100% - 10px) 100%, 0 100%);
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}
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/* Separator line */
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.header-sep {
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width: 1px;
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height: 24px;
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background: linear-gradient(to bottom, transparent, rgba(255, 255, 255, 0.2), transparent);
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margin: 0 2px;
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}
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/* Responsive */
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@media (max-width: 768px) {
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.game-header {
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padding: 0 0.5rem;
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height: 56px;
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}
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.header-left h1 {
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display: none;
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/* Hide full text on mobile */
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}
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.header-title-container::after {
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content: 'EotA';
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/* Short title */
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color: #fff;
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font-weight: 800;
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}
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.nav-links {
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margin-left: 0.5rem;
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gap: 4px;
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flex: 1;
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}
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.nav-link {
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padding: 0 0.6rem;
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font-size: 0.7rem;
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clip-path: none;
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/* Simplify for mobile touch */
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border-radius: 4px;
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}
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.user-info {
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gap: 0.4rem;
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}
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.player-count-badge {
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padding: 0 6px;
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}
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.count-text {
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display: none;
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}
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/* Dot only */
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.username-link {
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padding: 0 0.5rem;
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max-width: 80px;
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overflow: hidden;
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white-space: nowrap;
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text-overflow: ellipsis;
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display: block;
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/* block for ellipsis */
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line-height: 34px;
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}
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}
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@@ -9,6 +9,9 @@ import './Game.css'
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import { GameTooltip } from './common/GameTooltip'
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// Import the new specific header styles
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import './GameHeader.css'
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interface GameHeaderProps {
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className?: string
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}
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@@ -61,43 +64,61 @@ export default function GameHeader({ className = '' }: GameHeaderProps) {
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return (
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<header className={`game-header ${className}`}>
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<div className="header-left">
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<h1>Echoes of the Ash</h1>
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<div className="header-title-container">
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<h1>Echoes of the Ash</h1>
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<span className="header-version">v0.9</span>
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</div>
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</div>
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<nav className="nav-links">
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<button
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onClick={() => navigate('/game')}
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className={`nav-link ${isActive('/game') ? 'active' : ''}`}
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>
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🎮 {t('common.game')}
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<span style={{ fontSize: '1.1em' }}>🎮</span> {t('common.game')}
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</button>
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<button
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onClick={() => navigate('/leaderboards')}
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className={`nav-link ${isActive('/leaderboards') ? 'active' : ''}`}
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>
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🏆 {t('common.leaderboards')}
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<span style={{ fontSize: '1.1em' }}>🏆</span> {t('common.leaderboards')}
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</button>
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</nav>
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<div className="user-info">
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<LanguageSelector />
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<GameTooltip content={t('game.onlineCount', { count: playerCount })}>
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<div className="player-count-badge">
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<span className="status-dot"></span>
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<span className="count-text">{t('game.onlineCount', { count: playerCount })}</span>
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<span className="count-text">{playerCount}</span>
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</div>
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</GameTooltip>
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<LanguageSelector />
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<button
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onClick={() => navigate(`/profile/${currentCharacter?.id}`)}
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className={`username-link ${isOnOwnProfile ? 'active' : ''}`}
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>
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{currentCharacter?.name}
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</button>
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<button
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onClick={() => navigate('/account')}
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className="button-secondary"
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>
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{t('common.account')}
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</button>
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<button onClick={logout} className="button-secondary">{t('auth.logout')}</button>
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<div className="header-sep"></div>
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<GameTooltip content={t('common.account')}>
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<button
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onClick={() => navigate('/account')}
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className="header-icon-btn"
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aria-label={t('common.account')}
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>
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⚙️
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</button>
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</GameTooltip>
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<GameTooltip content={t('auth.logout')}>
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<button onClick={logout} className="header-icon-btn" aria-label={t('auth.logout')}>
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🚪
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</button>
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</GameTooltip>
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</div>
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</header>
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)
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@@ -91,6 +91,7 @@
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/* Items List */
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.items-list {
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width: 100%;
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flex: 1;
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overflow-y: auto;
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display: flex;
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@@ -55,14 +55,17 @@ export const CombatInventoryModal: React.FC<CombatInventoryModalProps> = ({
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</div>
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<div className="modal-body">
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<input
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type="text"
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className="search-input"
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placeholder={t('combat.modal.search_items')}
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value={searchTerm}
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onChange={e => setSearchTerm(e.target.value)}
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autoFocus
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/>
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<div className="game-search-container" style={{ marginBottom: '1.5rem' }}>
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<span className="game-search-icon">🔍</span>
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<input
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type="text"
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className="game-search-input"
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placeholder={t('combat.modal.search_items')}
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value={searchTerm}
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onChange={e => setSearchTerm(e.target.value)}
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autoFocus
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/>
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</div>
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<div className="items-list">
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{combatItems.length === 0 ? (
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@@ -428,9 +428,10 @@ function InventoryModal({
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{/* Right Content: Search & List */}
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<div className="inventory-content-area">
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<div className="inventory-search-bar">
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<span className="search-icon">🔍</span>
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<div className="game-search-container" style={{ marginBottom: '1.5rem' }}>
|
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<span className="game-search-icon">🔍</span>
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<input
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className="game-search-input"
|
||||
type="text"
|
||||
placeholder={t('game.searchItems')}
|
||||
value={inventoryFilter}
|
||||
|
||||
@@ -488,17 +488,20 @@ function Workbench({
|
||||
{/* Column 2: Items List */}
|
||||
<div className="workbench-items-column">
|
||||
<div className="workbench-filters">
|
||||
<input
|
||||
type="text"
|
||||
placeholder={t('game.searchItems')}
|
||||
value={workbenchTab === 'craft' ? craftFilter : workbenchTab === 'repair' ? repairFilter : uncraftFilter}
|
||||
onChange={(e: ChangeEvent<HTMLInputElement>) => {
|
||||
if (workbenchTab === 'craft') onSetCraftFilter(e.target.value)
|
||||
else if (workbenchTab === 'repair') onSetRepairFilter(e.target.value)
|
||||
else onSetUncraftFilter(e.target.value)
|
||||
}}
|
||||
className="filter-input"
|
||||
/>
|
||||
<div className="game-search-container">
|
||||
<span className="game-search-icon">🔍</span>
|
||||
<input
|
||||
type="text"
|
||||
placeholder={t('game.searchItems')}
|
||||
value={workbenchTab === 'craft' ? craftFilter : workbenchTab === 'repair' ? repairFilter : uncraftFilter}
|
||||
onChange={(e: ChangeEvent<HTMLInputElement>) => {
|
||||
if (workbenchTab === 'craft') onSetCraftFilter(e.target.value)
|
||||
else if (workbenchTab === 'repair') onSetRepairFilter(e.target.value)
|
||||
else onSetUncraftFilter(e.target.value)
|
||||
}}
|
||||
className="game-search-input"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="workbench-items-list">
|
||||
|
||||
Reference in New Issue
Block a user