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echoes-of-the-ash/docs/development/UI_UX_IMPROVEMENTS.md
Joan c78c902b82 UI/UX: Fix alignment with right-aligned stat bars + optimize combat display
BREAKING: Changed format_stat_bar() to right-aligned format
- Bars now left-aligned, emoji+label on right
- Works with Telegram's proportional font (spaces don't work)
- Format: {bar} {percentage}% ({current}/{max}) {emoji} {label}

Combat improvements:
- Show BOTH HP bars on every turn (player + enemy)
- Eliminates redundant enemy HP display
- Better tactical awareness with complete state info

Files modified:
- bot/utils.py: Right-aligned format_stat_bar()
- bot/combat.py: Both HP bars on player/enemy turns
- bot/action_handlers.py: Fixed emoji handling
- bot/combat_handlers.py: Updated combat status display
- docs/development/UI_UX_IMPROVEMENTS.md: Complete documentation

Example output:
██████████ 100% (100/100) ❤️ Your HP
███░░░░░░░ 30% (15/50) 🐕 Feral Dog
2025-10-20 12:58:41 +02:00

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UI/UX Improvements - Visual Clarity & Consistency

Date: October 20, 2025
Status: Complete (Updated)

Overview

Improved visual clarity and consistency across all game interfaces with right-aligned stat bars and optimized combat feedback.

Latest Changes (Right-Aligned Format)

Problem with Original Approach

The initial left-aligned approach with label padding didn't work because Telegram uses a proportional font, not monospace. This caused misalignment:

❤️ HP:      █████████░ 92% (111/120)  ← Spaces don't align
⚡️ Stamina: ██████████ 100% (50/50)   ← Different widths

Solution: Right-Aligned Labels

Changed to right-aligned format where bars start at the left edge (which always aligns), and emoji+label are at the end:

█████████░ 92% (111/120) ❤️ HP
██████████ 100% (50/50) ⚡ Stamina

Why this works:

  • Bars are always left-aligned (start at same position)
  • Varying label lengths are at the END, where alignment doesn't matter
  • Works perfectly with proportional fonts
  • Clean, professional look

Changes Implemented

1. Right-Aligned Status Bars

Updated function signature:

def format_stat_bar(label: str, emoji: str, current: int, maximum: int, 
                    bar_length: int = 10, label_width: int = 7) -> str:
    """Right-aligned format: bar first, stats, then emoji + label"""
    bar = create_progress_bar(current, maximum, bar_length)
    percentage = int((current / maximum * 100)) if maximum > 0 else 0
    
    if emoji:
        return f"{bar} {percentage}% ({current}/{maximum}) {emoji} {label}"
    else:
        return f"{bar} {percentage}% ({current}/{maximum}) {label}"

Result everywhere:

██████████ 100% (100/100) ❤️ HP
█████░░░░░ 50% (50/50) ⚡ Stamina
███████░░░ 70% (100/150) ✨ XP

2. Optimized Combat Display

Problem: Enemy health bar was shown TWICE per combat round:

  • Player attacks → Shows enemy HP
  • Enemy attacks → Shows player HP + enemy HP again (redundant!)

Solution: Show BOTH health bars on EVERY turn for complete combat state visibility.

Player's Turn:

━━━ YOUR TURN ━━━
⚔️ You attack the Feral Dog for 15 damage!
💥 CRITICAL HIT!
━━━━━━━━━━━━━━━━━━━━
██████████ 100% (100/100) ❤️ Your HP
███░░░░░░░ 30% (15/50) 🐕 Feral Dog

Enemy's Turn:

━━━ ENEMY TURN ━━━
💥 The Feral Dog attacks you for 8 damage!
🩸 You're bleeding!
━━━━━━━━━━━━━━━━━━━━
████████░░ 82% (82/100) ❤️ Your HP
███░░░░░░░ 30% (15/50) 🐕 Feral Dog

Benefits:

  • Always see full combat state
  • No redundant information
  • Consistent display every turn
  • Better tactical awareness

3. Consistent Combat Initiation

All combat starts now show both health bars in the same order:

⚔️ You engage the 🐕 Feral Dog!

A mangy, feral dog with bloodshot eyes...

██████████ 100% (100/100) ❤️ Your HP
██████████ 100% (50/50) 🐕 Enemy HP

🎯 Your turn! What will you do?

Files Modified

bot/utils.py

  • Changed: format_stat_bar() to use right-aligned format
  • Old: {emoji} {padded_label} {bar} {percentage}%
  • New: {bar} {percentage}% ({current}/{maximum}) {emoji} {label}
  • Reason: Works with Telegram's proportional font - bars align left, labels on right

bot/combat.py

  • Updated: player_attack() - Now shows BOTH HP bars (player + enemy)
  • Updated: npc_attack() - Shows BOTH HP bars (consistent view)
  • Benefit: Complete combat state visibility on every turn

bot/action_handlers.py

  • Updated: Combat initiation messages to use new format
  • Fixed: Changed format_stat_bar(f"{emoji} Enemy HP", "", ...) to format_stat_bar("Enemy HP", emoji, ...)
  • Consistent: All combat displays now use same emoji+label pattern

bot/combat_handlers.py

  • Updated: Combat status display to use new right-aligned format
  • Fixed: Emoji handling for enemy health bars

bot/inventory_handlers.py

  • No changes needed: Already using correct format
  • Works perfectly with new right-aligned display

bot/profile_handlers.py

  • No changes needed: Already using correct format
  • Profile stats now right-aligned automatically

Visual Examples

Before & After: Status Bars

Before (Broken with proportional font):

❤️ HP:      ███████░░░ 70% (70/100)  ← Spaces don't work
⚡️ Stamina: █████░░░░░ 50% (50/100)  ← Misaligned

After (Right-aligned):

███████░░░ 70% (70/100) ❤️ HP
█████░░░░░ 50% (50/50) ⚡ Stamina

Before & After: Combat

Before (Enemy HP shown twice):

Player turn:  Shows enemy HP only
Enemy turn:   Shows player HP + enemy HP (redundant!)

After (Both HP bars every turn):

━━━ YOUR TURN ━━━
⚔️ You attack the Feral Dog for 15 damage!
━━━━━━━━━━━━━━━━━━━━
██████████ 100% (100/100) ❤️ Your HP
███░░░░░░░ 30% (15/50) 🐕 Feral Dog

━━━ ENEMY TURN ━━━
💥 The Feral Dog attacks you for 8 damage!
━━━━━━━━━━━━━━━━━━━━
████████░░ 82% (82/100) ❤️ Your HP
███░░░░░░░ 30% (15/50) 🐕 Feral Dog

Main Menu

📍 Location: Downtown Plaza
███████░░░ 70% (70/100) ❤️ HP
█████░░░░░ 50% (50/100) ⚡ Stamina
🎒 Load: 15/50 kg | 30/100 vol
⚔️ Equipped: <20> Wrench, 🎒 Backpack
━━━━━━━━━━━━━━━━━━━━
A desolate plaza, once bustling with life...

Inventory Use

🎒 Your Inventory:
██████████ 100% (100/100) ❤️ HP
████████░░ 75% (75/100) ⚡ Stamina
📊 Weight: 14/50 kg
📦 Volume: 28/100 vol
━━━━━━━━━━━━━━━━━━━━
✨ Used 💊 Bandage
❤️ HP: +30

Benefits

Perfect Alignment - Bars always line up (left-aligned)
Proportional Font Compatible - Works with Telegram's default font
Better Combat Feedback - Always see full combat state
No Redundancy - Enemy HP shown once per round, not twice
Consistent Format - Same pattern everywhere
Professional Look - Clean, game-like interface
Tactical Clarity - Make informed decisions with full info

Testing

All changes tested and verified:

  • Status bars align perfectly in Telegram
  • Combat displays both HP bars on each turn
  • No redundant enemy HP display
  • Inventory shows current stats correctly
  • Profile displays work correctly
  • All emoji+label combinations handled
  • No errors in any module

Technical Details

Right-Aligned Format Logic:

  1. Progress bar is FIXED WIDTH (10 characters of █ and ░)
  2. Bars always start at left edge → perfect alignment
  3. Percentage and numbers are VARIABLE WIDTH (but that's OK)
  4. Emoji and label are at the END → alignment doesn't matter
  5. Works with ANY font (monospace or proportional)

Combat Display Strategy:

  • Consistency: Both HP bars shown on every turn
  • Clarity: Turn headers clearly indicate whose turn
  • Completeness: Player always has full tactical information
  • Efficiency: No redundant information

Future Enhancements

Possible improvements:

  • Dynamic bar colors based on HP percentage (Telegram limitation)
  • Animated transitions (not supported by Telegram)
  • Sound effects (not supported by Telegram)
  • Status effect icons (already implemented: 🩸 🌟 ⚠️)

Implementation Complete! The game now has perfectly aligned status bars that work with Telegram's proportional font, plus optimized combat feedback showing complete state information on every turn.