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echoes-of-the-ash/docs/development/UI_UX_IMPROVEMENTS.md
Joan c78c902b82 UI/UX: Fix alignment with right-aligned stat bars + optimize combat display
BREAKING: Changed format_stat_bar() to right-aligned format
- Bars now left-aligned, emoji+label on right
- Works with Telegram's proportional font (spaces don't work)
- Format: {bar} {percentage}% ({current}/{max}) {emoji} {label}

Combat improvements:
- Show BOTH HP bars on every turn (player + enemy)
- Eliminates redundant enemy HP display
- Better tactical awareness with complete state info

Files modified:
- bot/utils.py: Right-aligned format_stat_bar()
- bot/combat.py: Both HP bars on player/enemy turns
- bot/action_handlers.py: Fixed emoji handling
- bot/combat_handlers.py: Updated combat status display
- docs/development/UI_UX_IMPROVEMENTS.md: Complete documentation

Example output:
██████████ 100% (100/100) ❤️ Your HP
███░░░░░░░ 30% (15/50) 🐕 Feral Dog
2025-10-20 12:58:41 +02:00

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# UI/UX Improvements - Visual Clarity & Consistency
**Date:** October 20, 2025
**Status:** ✅ Complete (Updated)
## Overview
Improved visual clarity and consistency across all game interfaces with right-aligned stat bars and optimized combat feedback.
## Latest Changes (Right-Aligned Format)
### Problem with Original Approach
The initial left-aligned approach with label padding didn't work because **Telegram uses a proportional font**, not monospace. This caused misalignment:
```
❤️ HP: █████████░ 92% (111/120) ← Spaces don't align
⚡️ Stamina: ██████████ 100% (50/50) ← Different widths
```
### Solution: Right-Aligned Labels
Changed to **right-aligned format** where bars start at the left edge (which always aligns), and emoji+label are at the end:
```
█████████░ 92% (111/120) ❤️ HP
██████████ 100% (50/50) ⚡ Stamina
```
**Why this works:**
- ✅ Bars are always left-aligned (start at same position)
- ✅ Varying label lengths are at the END, where alignment doesn't matter
- ✅ Works perfectly with proportional fonts
- ✅ Clean, professional look
## Changes Implemented
### 1. **Right-Aligned Status Bars**
**Updated function signature:**
```python
def format_stat_bar(label: str, emoji: str, current: int, maximum: int,
bar_length: int = 10, label_width: int = 7) -> str:
"""Right-aligned format: bar first, stats, then emoji + label"""
bar = create_progress_bar(current, maximum, bar_length)
percentage = int((current / maximum * 100)) if maximum > 0 else 0
if emoji:
return f"{bar} {percentage}% ({current}/{maximum}) {emoji} {label}"
else:
return f"{bar} {percentage}% ({current}/{maximum}) {label}"
```
**Result everywhere:**
```
██████████ 100% (100/100) ❤️ HP
█████░░░░░ 50% (50/50) ⚡ Stamina
███████░░░ 70% (100/150) ✨ XP
```
### 2. **Optimized Combat Display**
**Problem:** Enemy health bar was shown TWICE per combat round:
- Player attacks → Shows enemy HP
- Enemy attacks → Shows player HP + enemy HP again (redundant!)
**Solution:** Show BOTH health bars on EVERY turn for complete combat state visibility.
**Player's Turn:**
```
━━━ YOUR TURN ━━━
⚔️ You attack the Feral Dog for 15 damage!
💥 CRITICAL HIT!
━━━━━━━━━━━━━━━━━━━━
██████████ 100% (100/100) ❤️ Your HP
███░░░░░░░ 30% (15/50) 🐕 Feral Dog
```
**Enemy's Turn:**
```
━━━ ENEMY TURN ━━━
💥 The Feral Dog attacks you for 8 damage!
🩸 You're bleeding!
━━━━━━━━━━━━━━━━━━━━
████████░░ 82% (82/100) ❤️ Your HP
███░░░░░░░ 30% (15/50) 🐕 Feral Dog
```
**Benefits:**
- ✅ Always see full combat state
- ✅ No redundant information
- ✅ Consistent display every turn
- ✅ Better tactical awareness
### 3. **Consistent Combat Initiation**
All combat starts now show both health bars in the same order:
```
⚔️ You engage the 🐕 Feral Dog!
A mangy, feral dog with bloodshot eyes...
██████████ 100% (100/100) ❤️ Your HP
██████████ 100% (50/50) 🐕 Enemy HP
🎯 Your turn! What will you do?
```
## Files Modified
### `bot/utils.py`
- **Changed:** `format_stat_bar()` to use **right-aligned format**
- **Old:** `{emoji} {padded_label} {bar} {percentage}%`
- **New:** `{bar} {percentage}% ({current}/{maximum}) {emoji} {label}`
- **Reason:** Works with Telegram's proportional font - bars align left, labels on right
### `bot/combat.py`
- **Updated:** `player_attack()` - Now shows BOTH HP bars (player + enemy)
- **Updated:** `npc_attack()` - Shows BOTH HP bars (consistent view)
- **Benefit:** Complete combat state visibility on every turn
### `bot/action_handlers.py`
- **Updated:** Combat initiation messages to use new format
- **Fixed:** Changed `format_stat_bar(f"{emoji} Enemy HP", "", ...)` to `format_stat_bar("Enemy HP", emoji, ...)`
- **Consistent:** All combat displays now use same emoji+label pattern
### `bot/combat_handlers.py`
- **Updated:** Combat status display to use new right-aligned format
- **Fixed:** Emoji handling for enemy health bars
### `bot/inventory_handlers.py`
- **No changes needed:** Already using correct format
- Works perfectly with new right-aligned display
### `bot/profile_handlers.py`
- **No changes needed:** Already using correct format
- Profile stats now right-aligned automatically
## Visual Examples
### Before & After: Status Bars
**Before (Broken with proportional font):**
```
❤️ HP: ███████░░░ 70% (70/100) ← Spaces don't work
⚡️ Stamina: █████░░░░░ 50% (50/100) ← Misaligned
```
**After (Right-aligned):**
```
███████░░░ 70% (70/100) ❤️ HP
█████░░░░░ 50% (50/50) ⚡ Stamina
```
### Before & After: Combat
**Before (Enemy HP shown twice):**
```
Player turn: Shows enemy HP only
Enemy turn: Shows player HP + enemy HP (redundant!)
```
**After (Both HP bars every turn):**
```
━━━ YOUR TURN ━━━
⚔️ You attack the Feral Dog for 15 damage!
━━━━━━━━━━━━━━━━━━━━
██████████ 100% (100/100) ❤️ Your HP
███░░░░░░░ 30% (15/50) 🐕 Feral Dog
━━━ ENEMY TURN ━━━
💥 The Feral Dog attacks you for 8 damage!
━━━━━━━━━━━━━━━━━━━━
████████░░ 82% (82/100) ❤️ Your HP
███░░░░░░░ 30% (15/50) 🐕 Feral Dog
```
### Main Menu
```
📍 Location: Downtown Plaza
███████░░░ 70% (70/100) ❤️ HP
█████░░░░░ 50% (50/100) ⚡ Stamina
🎒 Load: 15/50 kg | 30/100 vol
⚔️ Equipped: <20> Wrench, 🎒 Backpack
━━━━━━━━━━━━━━━━━━━━
A desolate plaza, once bustling with life...
```
### Inventory Use
```
🎒 Your Inventory:
██████████ 100% (100/100) ❤️ HP
████████░░ 75% (75/100) ⚡ Stamina
📊 Weight: 14/50 kg
📦 Volume: 28/100 vol
━━━━━━━━━━━━━━━━━━━━
✨ Used 💊 Bandage
❤️ HP: +30
```
## Benefits
**Perfect Alignment** - Bars always line up (left-aligned)
**Proportional Font Compatible** - Works with Telegram's default font
**Better Combat Feedback** - Always see full combat state
**No Redundancy** - Enemy HP shown once per round, not twice
**Consistent Format** - Same pattern everywhere
**Professional Look** - Clean, game-like interface
**Tactical Clarity** - Make informed decisions with full info
## Testing
All changes tested and verified:
- ✅ Status bars align perfectly in Telegram
- ✅ Combat displays both HP bars on each turn
- ✅ No redundant enemy HP display
- ✅ Inventory shows current stats correctly
- ✅ Profile displays work correctly
- ✅ All emoji+label combinations handled
- ✅ No errors in any module
## Technical Details
**Right-Aligned Format Logic:**
1. Progress bar is FIXED WIDTH (10 characters of █ and ░)
2. Bars always start at left edge → perfect alignment
3. Percentage and numbers are VARIABLE WIDTH (but that's OK)
4. Emoji and label are at the END → alignment doesn't matter
5. Works with ANY font (monospace or proportional)
**Combat Display Strategy:**
- **Consistency:** Both HP bars shown on every turn
- **Clarity:** Turn headers clearly indicate whose turn
- **Completeness:** Player always has full tactical information
- **Efficiency:** No redundant information
## Future Enhancements
Possible improvements:
- Dynamic bar colors based on HP percentage (Telegram limitation)
- Animated transitions (not supported by Telegram)
- Sound effects (not supported by Telegram)
- Status effect icons (already implemented: 🩸 🌟 ⚠️)
---
**Implementation Complete!** The game now has perfectly aligned status bars that work with Telegram's proportional font, plus optimized combat feedback showing complete state information on every turn.