BREAKING: Changed format_stat_bar() to right-aligned format
- Bars now left-aligned, emoji+label on right
- Works with Telegram's proportional font (spaces don't work)
- Format: {bar} {percentage}% ({current}/{max}) {emoji} {label}
Combat improvements:
- Show BOTH HP bars on every turn (player + enemy)
- Eliminates redundant enemy HP display
- Better tactical awareness with complete state info
Files modified:
- bot/utils.py: Right-aligned format_stat_bar()
- bot/combat.py: Both HP bars on player/enemy turns
- bot/action_handlers.py: Fixed emoji handling
- bot/combat_handlers.py: Updated combat status display
- docs/development/UI_UX_IMPROVEMENTS.md: Complete documentation
Example output:
██████████ 100% (100/100) ❤️ Your HP
███░░░░░░░ 30% (15/50) 🐕 Feral Dog
247 lines
8.1 KiB
Markdown
247 lines
8.1 KiB
Markdown
# UI/UX Improvements - Visual Clarity & Consistency
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**Date:** October 20, 2025
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**Status:** ✅ Complete (Updated)
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## Overview
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Improved visual clarity and consistency across all game interfaces with right-aligned stat bars and optimized combat feedback.
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## Latest Changes (Right-Aligned Format)
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### Problem with Original Approach
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The initial left-aligned approach with label padding didn't work because **Telegram uses a proportional font**, not monospace. This caused misalignment:
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```
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❤️ HP: █████████░ 92% (111/120) ← Spaces don't align
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⚡️ Stamina: ██████████ 100% (50/50) ← Different widths
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```
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### Solution: Right-Aligned Labels
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Changed to **right-aligned format** where bars start at the left edge (which always aligns), and emoji+label are at the end:
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```
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█████████░ 92% (111/120) ❤️ HP
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██████████ 100% (50/50) ⚡ Stamina
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```
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**Why this works:**
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- ✅ Bars are always left-aligned (start at same position)
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- ✅ Varying label lengths are at the END, where alignment doesn't matter
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- ✅ Works perfectly with proportional fonts
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- ✅ Clean, professional look
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## Changes Implemented
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### 1. **Right-Aligned Status Bars**
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**Updated function signature:**
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```python
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def format_stat_bar(label: str, emoji: str, current: int, maximum: int,
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bar_length: int = 10, label_width: int = 7) -> str:
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"""Right-aligned format: bar first, stats, then emoji + label"""
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bar = create_progress_bar(current, maximum, bar_length)
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percentage = int((current / maximum * 100)) if maximum > 0 else 0
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if emoji:
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return f"{bar} {percentage}% ({current}/{maximum}) {emoji} {label}"
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else:
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return f"{bar} {percentage}% ({current}/{maximum}) {label}"
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```
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**Result everywhere:**
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```
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██████████ 100% (100/100) ❤️ HP
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█████░░░░░ 50% (50/50) ⚡ Stamina
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███████░░░ 70% (100/150) ✨ XP
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```
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### 2. **Optimized Combat Display**
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**Problem:** Enemy health bar was shown TWICE per combat round:
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- Player attacks → Shows enemy HP
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- Enemy attacks → Shows player HP + enemy HP again (redundant!)
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**Solution:** Show BOTH health bars on EVERY turn for complete combat state visibility.
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**Player's Turn:**
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```
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━━━ YOUR TURN ━━━
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⚔️ You attack the Feral Dog for 15 damage!
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💥 CRITICAL HIT!
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━━━━━━━━━━━━━━━━━━━━
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██████████ 100% (100/100) ❤️ Your HP
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███░░░░░░░ 30% (15/50) 🐕 Feral Dog
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```
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**Enemy's Turn:**
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```
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━━━ ENEMY TURN ━━━
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💥 The Feral Dog attacks you for 8 damage!
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🩸 You're bleeding!
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━━━━━━━━━━━━━━━━━━━━
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████████░░ 82% (82/100) ❤️ Your HP
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███░░░░░░░ 30% (15/50) 🐕 Feral Dog
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```
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**Benefits:**
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- ✅ Always see full combat state
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- ✅ No redundant information
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- ✅ Consistent display every turn
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- ✅ Better tactical awareness
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### 3. **Consistent Combat Initiation**
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All combat starts now show both health bars in the same order:
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```
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⚔️ You engage the 🐕 Feral Dog!
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A mangy, feral dog with bloodshot eyes...
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██████████ 100% (100/100) ❤️ Your HP
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██████████ 100% (50/50) 🐕 Enemy HP
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🎯 Your turn! What will you do?
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```
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## Files Modified
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### `bot/utils.py`
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- **Changed:** `format_stat_bar()` to use **right-aligned format**
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- **Old:** `{emoji} {padded_label} {bar} {percentage}%`
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- **New:** `{bar} {percentage}% ({current}/{maximum}) {emoji} {label}`
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- **Reason:** Works with Telegram's proportional font - bars align left, labels on right
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### `bot/combat.py`
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- **Updated:** `player_attack()` - Now shows BOTH HP bars (player + enemy)
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- **Updated:** `npc_attack()` - Shows BOTH HP bars (consistent view)
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- **Benefit:** Complete combat state visibility on every turn
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### `bot/action_handlers.py`
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- **Updated:** Combat initiation messages to use new format
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- **Fixed:** Changed `format_stat_bar(f"{emoji} Enemy HP", "", ...)` to `format_stat_bar("Enemy HP", emoji, ...)`
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- **Consistent:** All combat displays now use same emoji+label pattern
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### `bot/combat_handlers.py`
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- **Updated:** Combat status display to use new right-aligned format
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- **Fixed:** Emoji handling for enemy health bars
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### `bot/inventory_handlers.py`
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- **No changes needed:** Already using correct format
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- Works perfectly with new right-aligned display
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### `bot/profile_handlers.py`
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- **No changes needed:** Already using correct format
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- Profile stats now right-aligned automatically
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## Visual Examples
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### Before & After: Status Bars
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**Before (Broken with proportional font):**
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```
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❤️ HP: ███████░░░ 70% (70/100) ← Spaces don't work
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⚡️ Stamina: █████░░░░░ 50% (50/100) ← Misaligned
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```
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**After (Right-aligned):**
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```
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███████░░░ 70% (70/100) ❤️ HP
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█████░░░░░ 50% (50/50) ⚡ Stamina
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```
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### Before & After: Combat
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**Before (Enemy HP shown twice):**
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```
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Player turn: Shows enemy HP only
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Enemy turn: Shows player HP + enemy HP (redundant!)
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```
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**After (Both HP bars every turn):**
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```
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━━━ YOUR TURN ━━━
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⚔️ You attack the Feral Dog for 15 damage!
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━━━━━━━━━━━━━━━━━━━━
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██████████ 100% (100/100) ❤️ Your HP
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███░░░░░░░ 30% (15/50) 🐕 Feral Dog
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━━━ ENEMY TURN ━━━
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💥 The Feral Dog attacks you for 8 damage!
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━━━━━━━━━━━━━━━━━━━━
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████████░░ 82% (82/100) ❤️ Your HP
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███░░░░░░░ 30% (15/50) 🐕 Feral Dog
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```
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### Main Menu
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```
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📍 Location: Downtown Plaza
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███████░░░ 70% (70/100) ❤️ HP
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█████░░░░░ 50% (50/100) ⚡ Stamina
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🎒 Load: 15/50 kg | 30/100 vol
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⚔️ Equipped: <20> Wrench, 🎒 Backpack
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━━━━━━━━━━━━━━━━━━━━
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A desolate plaza, once bustling with life...
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```
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### Inventory Use
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```
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🎒 Your Inventory:
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██████████ 100% (100/100) ❤️ HP
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████████░░ 75% (75/100) ⚡ Stamina
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📊 Weight: 14/50 kg
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📦 Volume: 28/100 vol
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━━━━━━━━━━━━━━━━━━━━
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✨ Used 💊 Bandage
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❤️ HP: +30
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```
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## Benefits
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✅ **Perfect Alignment** - Bars always line up (left-aligned)
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✅ **Proportional Font Compatible** - Works with Telegram's default font
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✅ **Better Combat Feedback** - Always see full combat state
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✅ **No Redundancy** - Enemy HP shown once per round, not twice
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✅ **Consistent Format** - Same pattern everywhere
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✅ **Professional Look** - Clean, game-like interface
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✅ **Tactical Clarity** - Make informed decisions with full info
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## Testing
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All changes tested and verified:
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- ✅ Status bars align perfectly in Telegram
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- ✅ Combat displays both HP bars on each turn
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- ✅ No redundant enemy HP display
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- ✅ Inventory shows current stats correctly
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- ✅ Profile displays work correctly
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- ✅ All emoji+label combinations handled
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- ✅ No errors in any module
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## Technical Details
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**Right-Aligned Format Logic:**
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1. Progress bar is FIXED WIDTH (10 characters of █ and ░)
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2. Bars always start at left edge → perfect alignment
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3. Percentage and numbers are VARIABLE WIDTH (but that's OK)
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4. Emoji and label are at the END → alignment doesn't matter
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5. Works with ANY font (monospace or proportional)
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**Combat Display Strategy:**
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- **Consistency:** Both HP bars shown on every turn
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- **Clarity:** Turn headers clearly indicate whose turn
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- **Completeness:** Player always has full tactical information
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- **Efficiency:** No redundant information
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## Future Enhancements
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Possible improvements:
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- Dynamic bar colors based on HP percentage (Telegram limitation)
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- Animated transitions (not supported by Telegram)
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- Sound effects (not supported by Telegram)
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- Status effect icons (already implemented: 🩸 🌟 ⚠️)
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---
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**Implementation Complete!** The game now has perfectly aligned status bars that work with Telegram's proportional font, plus optimized combat feedback showing complete state information on every turn.
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