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echoes-of-the-ash/web-map/README.md
2025-11-27 16:27:01 +01:00

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# 🗺️ Echoes of the Ashes - Interactive Map Visualizer
A web-based interactive map viewer for the RPG game world.
## Features
- **Interactive Canvas Map**: Drag, zoom, and explore the game world
- **Real-time Location Data**: Dynamically loaded from game data
- **Distance Calculations**: Shows travel distances and stamina costs
- **Location Details**: Click on locations to see full information
- **Connection Routes**: Visual representation of all travel paths
- **Statistics Dashboard**: View map statistics and metrics
- **Responsive Design**: Works on desktop and mobile devices
## Quick Start
### Option 1: Docker (Recommended)
The map server is included in the docker-compose setup:
```bash
docker compose up -d echoes_of_the_ashes_map
```
Access the map at: **http://localhost:8080**
### Option 2: Standalone Python Server
```bash
cd web-map
python server.py
```
Optional: Specify a custom port
```bash
python server.py --port 3000
```
## Map Editor
The server includes a built-in web-based editor for managing game data.
### Accessing the Editor
Navigate to: **http://localhost:8080/editor**
### Authentication
The editor requires a password for access. Set it via environment variable:
```bash
export EDITOR_PASSWORD="your_secure_password"
export EDITOR_SECRET_KEY="$(python -c 'import secrets; print(secrets.token_hex(32))')"
```
**Default password (if not set):** `admin123`
> [!WARNING]
> **Security**: Always change the default password in production! Set `EDITOR_PASSWORD` in your `.env` file.
### Editor Features
- **Locations Tab**: Edit location properties, coordinates, danger levels, spawn tables
- **NPCs Tab**: Manage enemy stats, loot tables, and spawn weights
- **Items Tab**: Edit item properties, stats, crafting recipes, repair materials
- **Interactables Tab**: Manage interactable templates and actions
- **Connections Tab**: Create/delete connections between locations
- **Logs Tab**: View API container logs and restart the bot
### Environment Variables
| Variable | Description | Default |
|----------|-------------|----------|
| `EDITOR_PASSWORD` | Password for editor access | `admin123` |
| `EDITOR_SECRET_KEY` | Flask session secret key | Auto-generated |
| `PORT` | Server port | `8080` |
## Features Overview
### Map Controls
- **🖱️ Pan**: Click and drag to move around the map
- **🔍 Zoom**: Use mouse wheel or zoom buttons to adjust view
- **🎯 Reset**: Return to default view
- **🏷️ Toggle Labels**: Show/hide location names
### Location Information
Click on any location node to see:
- Location name and description
- Coordinates (X, Y)
- Number of interactables
- Connected locations with distances
- Estimated stamina costs for travel
### Map Legend
- **Green Circles**: Locations
- **Blue Lines**: Travel routes
- **Orange Circle**: Selected location
- **Pink Badge**: Number of interactables at location
## Map Statistics
The dashboard shows:
- **Total Locations**: Number of places in the game world
- **Total Routes**: Number of connections between locations
- **Longest Route**: Maximum distance between connected locations
- **Average Distance**: Mean distance across all routes
## Technical Details
### Data Source
The map dynamically loads data from `/map_data.json`, which is generated from the game's world loader. The data includes:
```json
{
"locations": [
{
"id": "start_point",
"name": "🌆 Ruined Downtown Core",
"description": "...",
"x": 0.0,
"y": 0.0,
"interactable_count": 3
}
],
"connections": [
{
"from": "start_point",
"to": "gas_station",
"direction": "north",
"distance": 2.0
}
]
}
```
### Server Architecture
- **Backend**: Flask server with RESTful API
- **Frontend**: Vanilla JavaScript with HTML5 Canvas
- **Authentication**: Session-based with password protection
- **Data Storage**: Direct JSON file manipulation
- **Responsive**: CSS Grid and Flexbox layout
- **Real-time**: Live data from game world loader
### Port Configuration
Default port: **8080**
To change the port, modify:
1. `docker-compose.yml`: Update the ports mapping
2. Or use `--port` flag when running standalone
## Customization
### Styling
Edit `index.html` to customize:
- Colors and gradients
- Card layouts
- Typography
- Responsive breakpoints
### Map Appearance
Edit `map.js` to customize:
- Node sizes and colors
- Line widths
- Scale factors
- Animation effects
## Production Deployment
### With Reverse Proxy (Nginx/Caddy)
```nginx
location /map {
proxy_pass http://localhost:8080;
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
}
```
### Public Access
To make it accessible globally:
1. **Port Forward**: Open port 8080 on your firewall
2. **Domain**: Point a subdomain to your server
3. **SSL**: Use Let's Encrypt for HTTPS
Example with Caddy:
```
map.yourdomain.com {
reverse_proxy localhost:8080
}
```
## Troubleshooting
### Map Not Loading
1. Check if server is running:
```bash
docker ps | grep map
```
2. Check logs:
```bash
docker logs echoes_of_the_ashes_map
```
3. Verify port is accessible:
```bash
curl http://localhost:8080
```
### Data Not Updating
The map data is generated dynamically. If you've changed location coordinates:
1. Restart the map server
2. Hard refresh browser (Ctrl+F5)
### Connection Issues
If running in Docker, ensure the container is on the correct network and ports are properly mapped.
## Development
To modify the map visualization:
1. Edit `map.js` for canvas rendering logic
2. Edit `index.html` for layout and UI
3. Edit `server.py` for data serving logic
To modify the editor:
1. Edit `editor.html` for editor UI layout
2. Edit `editor_enhanced.js` for editor functionality
3. Edit `server.py` API routes for backend logic
The server auto-loads changes - just refresh your browser!
## Security Best Practices
1. **Change Default Password**: Always set `EDITOR_PASSWORD` to a strong password
2. **Use HTTPS**: In production, use a reverse proxy (Traefik/Nginx) with SSL
3. **Restrict Access**: Use firewall rules to limit editor access to trusted IPs
4. **Backup Data**: Regularly backup `gamedata/` folder before making changes
5. **Test Changes**: Use the export/import feature to test changes before applying
## License
Part of the Echoes of the Ashes RPG project.