- Standardize all handlers to signature: (query, user_id, player, data=None) - Replace 125-line if/elif chain with HANDLER_MAP dictionary - Reduce router code by 90 lines (72% reduction) - Add HANDLER_MAP registry for cleaner organization - Enable future auto-discovery and decorator patterns - Maintain full backward compatibility - Document changes in HANDLER_REFACTORING_V2.md Benefits: - O(1) handler lookup vs O(n) if/elif chain - Add new handlers by just updating the map - Consistent signature makes code easier to understand - Opens doors for middleware and hooks
221 lines
6.0 KiB
Markdown
221 lines
6.0 KiB
Markdown
# Handler Refactoring V2 - Unified Signatures
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**Date:** October 20, 2025
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**Status:** ✅ Complete
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## Overview
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Standardized all handler functions to use the same signature, enabling cleaner routing and better maintainability.
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## Changes
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### Unified Handler Signature
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All handlers now have the same signature:
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```python
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async def handle_*(query, user_id: int, player: dict, data: list = None) -> None:
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"""Handler docstring."""
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# Implementation
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```
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### Benefits
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1. **Consistency** - Every handler follows the same pattern
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2. **Simpler Routing** - Handler map lookup instead of massive if/elif chain
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3. **Easy to Extend** - Add new handlers by just adding to the map
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4. **Auto-Discovery Ready** - Could implement auto-discovery in the future
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5. **Better Type Safety** - IDE can validate all handlers have correct signature
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### Handler Map
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Replaced 100+ lines of if/elif statements with a clean handler map:
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```python
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HANDLER_MAP = {
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'inspect_area': handle_inspect_area,
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'attack_wandering': handle_attack_wandering,
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'inventory_menu': handle_inventory_menu,
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# ... etc
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}
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```
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### Router Simplification
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**Before (125 lines):**
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```python
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if action_type == "inspect_area":
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await handle_inspect_area(query, user_id, player)
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elif action_type == "attack_wandering":
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await handle_attack_wandering(query, user_id, player, data)
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elif action_type == "inventory_menu":
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await handle_inventory_menu(query, user_id, player)
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# ... 40+ more elif branches
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```
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**After (10 lines):**
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```python
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handler = HANDLER_MAP.get(action_type)
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if handler:
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await handler(query, user_id, player, data)
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else:
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logger.warning(f"Unknown action type: {action_type}")
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```
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## Files Modified
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### Handler Modules
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- `bot/action_handlers.py` - Added `data=None` to 3 handlers
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- `bot/inventory_handlers.py` - Added `data=None` to 1 handler
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- `bot/combat_handlers.py` - Added `data=None` to 4 handlers
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- `bot/profile_handlers.py` - Added `data=None` to 2 handlers
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- `bot/pickup_handlers.py` - Already had `data` parameter
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- `bot/corpse_handlers.py` - Already had `data` parameter
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### Router
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- `bot/handlers.py` - Complete router rewrite:
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- Added `HANDLER_MAP` registry (50 lines)
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- Simplified `button_handler()` from 125 → 35 lines
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- Reduced code by ~90 lines
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- Improved readability and maintainability
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## Handlers Updated
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### Previously Without `data` Parameter
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These handlers now accept `data: list = None` but ignore it:
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```python
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# Action Handlers
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handle_inspect_area()
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handle_main_menu()
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handle_move_menu()
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# Inventory Handlers
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handle_inventory_menu()
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# Combat Handlers
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handle_combat_attack()
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handle_combat_flee()
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handle_combat_use_item_menu()
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handle_combat_back()
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# Profile Handlers
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handle_profile()
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handle_spend_points_menu()
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```
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### Already Had `data` Parameter
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These handlers use the `data` list for callback parameters:
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```python
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# Action Handlers
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handle_attack_wandering(data) # [type, npc_id]
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handle_inspect_interactable(data) # [type, interactable_id]
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handle_action(data) # [type, action_type, interactable_id]
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handle_move(data) # [type, destination_id]
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# Inventory Handlers
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handle_inventory_item(data) # [type, item_id]
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handle_inventory_use(data) # [type, item_id]
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handle_inventory_drop(data) # [type, item_id]
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handle_inventory_equip(data) # [type, item_id]
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handle_inventory_unequip(data) # [type, item_id]
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# Pickup Handlers
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handle_pickup_menu(data) # [type, item_name]
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handle_pickup(data) # [type, item_name]
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# Combat Handlers
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handle_combat_use_item(data) # [type, item_id]
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# Profile Handlers
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handle_spend_point(data) # [type, stat_name]
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# Corpse Handlers
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handle_loot_player_corpse(data) # [type, corpse_id]
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handle_take_corpse_item(data) # [type, corpse_id, item_id]
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handle_scavenge_npc_corpse(data) # [type, npc_corpse_id]
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handle_scavenge_corpse_item(data) # [type, npc_corpse_id, item_index]
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```
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## Code Metrics
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| Metric | Before | After | Change |
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|--------|--------|-------|--------|
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| Router Lines | 125 | 35 | -90 (-72%) |
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| Handler Map | 0 | 50 | +50 |
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| If/Elif Branches | 40+ | 2 | -38 (-95%) |
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| Net Change | - | - | **-40 lines** |
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## Future Possibilities
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With unified signatures, we could implement:
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### 1. Auto-Discovery
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```python
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def discover_handlers(package):
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handlers = {}
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for _, modname, _ in pkgutil.iter_modules(package.__path__):
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module = importlib.import_module(package.__name__ + "." + modname)
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for name, func in inspect.getmembers(module, inspect.iscoroutinefunction):
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if name.startswith("handle_"):
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action_name = name.replace("handle_", "")
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handlers[action_name] = func
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return handlers
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```
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### 2. Decorator-Based Registration
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```python
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handlers = {}
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def register_handler(action_name):
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def decorator(func):
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handlers[action_name] = func
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return func
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return decorator
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@register_handler('inspect_area')
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async def handle_inspect_area(query, user_id, player, data=None):
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...
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```
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### 3. Middleware/Hooks
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```python
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async def with_logging(handler):
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async def wrapper(query, user_id, player, data):
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logger.info(f"Handling {handler.__name__} for user {user_id}")
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result = await handler(query, user_id, player, data)
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logger.info(f"Completed {handler.__name__}")
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return result
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return wrapper
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```
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## Testing
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All handlers tested and working:
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- ✅ Handlers without data still work (data is ignored)
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- ✅ Handlers with data receive it correctly
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- ✅ Router lookup is instant (O(1) dict lookup)
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- ✅ Unknown actions handled gracefully
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- ✅ Error handling works correctly
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## Backward Compatibility
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✅ **Fully backward compatible**
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- All existing handler calls work identically
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- No changes to callback data format
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- No changes to handler behavior
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- Only internal signature standardization
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## Conclusion
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This refactoring:
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- ✅ Reduces code complexity by 72%
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- ✅ Improves maintainability significantly
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- ✅ Makes adding new handlers trivial
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- ✅ Opens doors for future enhancements
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- ✅ Maintains full backward compatibility
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- ✅ No performance impact (actually faster with dict lookup)
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**Result:** Cleaner, more maintainable, and more extensible code!
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