- Implement visual HP/Stamina/XP bars using Unicode characters (██░) - Refactor handlers.py (1308 → 377 lines) into specialized modules: * action_handlers.py - World interaction and status display * inventory_handlers.py - Inventory management * combat_handlers.py - Combat actions * profile_handlers.py - Character stats with visual bars * corpse_handlers.py - Looting system * pickup_handlers.py - Item collection - Add utility functions: create_progress_bar(), format_stat_bar() - Organize all documentation into docs/ structure - Create comprehensive documentation index with navigation - Add UI examples showing before/after visual improvements
5.3 KiB
5.3 KiB
Handler Refactoring Summary
Code Metrics
Before Refactoring
- Single file:
bot/handlers.py(~1,308 lines) - Giant function:
button_handler()with 1000+ lines of if/elif chains - Maintainability: Very difficult to navigate and modify
After Refactoring
- 7 organized modules: Total ~1,786 lines (well-structured)
- Main router:
handlers.py(377 lines) - clean routing logic - 6 specialized modules:
action_handlers.py(367 lines) - World interactioninventory_handlers.py(355 lines) - Inventory managementcorpse_handlers.py(234 lines) - Corpse lootingcombat_handlers.py(171 lines) - Combat actionsprofile_handlers.py(147 lines) - Profile & statspickup_handlers.py(135 lines) - Item pickup
Architecture
bot/
├── handlers.py # Main router & utilities
│ ├── send_or_edit_with_image()
│ ├── start()
│ ├── export_map()
│ ├── spawn_stats()
│ └── button_handler() # Routes to specialized handlers
│
├── action_handlers.py # World & Inspection
│ ├── get_player_status_text()
│ ├── handle_inspect_area()
│ ├── handle_attack_wandering()
│ ├── handle_inspect_interactable()
│ ├── handle_action()
│ ├── handle_main_menu()
│ ├── handle_move_menu()
│ └── handle_move()
│
├── inventory_handlers.py # Inventory Management
│ ├── handle_inventory_menu()
│ ├── handle_inventory_item()
│ ├── handle_inventory_use()
│ ├── handle_inventory_drop()
│ ├── handle_inventory_equip()
│ └── handle_inventory_unequip()
│
├── pickup_handlers.py # Item Collection
│ ├── handle_pickup_menu()
│ └── handle_pickup()
│
├── combat_handlers.py # Combat System
│ ├── handle_combat_attack()
│ ├── handle_combat_flee()
│ ├── handle_combat_use_item_menu()
│ ├── handle_combat_use_item()
│ └── handle_combat_back()
│
├── profile_handlers.py # Character Stats
│ ├── handle_profile()
│ ├── handle_spend_points_menu()
│ └── handle_spend_point()
│
└── corpse_handlers.py # Looting System
├── handle_loot_player_corpse()
├── handle_take_corpse_item()
├── handle_scavenge_npc_corpse()
└── handle_scavenge_corpse_item()
Key Improvements
1. Separation of Concerns
Each module handles a specific domain of functionality:
- Action Handlers → World exploration & interaction
- Inventory Handlers → Item management
- Combat Handlers → Battle mechanics
- Profile Handlers → Character progression
- Corpse Handlers → Looting system
- Pickup Handlers → Item collection
2. Single Responsibility Principle
Each function has one clear purpose:
- ✅
handle_inventory_use()- Use items - ✅
handle_combat_attack()- Attack in combat - ✅
handle_pickup()- Pick up items - ❌
button_handler()- Do everything
3. Improved Error Handling
# Centralized error handling in router
try:
if action_type == "inspect_area":
await handle_inspect_area(query, user_id, player)
# ... more routes
except Exception as e:
logger.error(f"Error handling {action_type}: {e}", exc_info=True)
await query.answer("An error occurred.", show_alert=True)
4. Better Code Navigation
- Jump to specific functionality in seconds
- IDE autocomplete works better
- Easier to review code changes
- Reduced cognitive load
5. Testability
Each handler can now be tested independently:
# Easy to test
await handle_inventory_use(mock_query, user_id, player, data)
# vs. testing 1000 lines of if/elif
Migration Path
All functionality has been preserved. The refactoring only changed the organization, not the behavior.
Verified Compatible
- ✅ All action types still handled
- ✅ Same function signatures
- ✅ Same error handling behavior
- ✅ No breaking changes to external code
Backup Files
Original files saved in backups/:
handlers_original.pyhandlers.py.old
Future Enhancements
-
Add Type Hints
async def handle_inventory_use( query: CallbackQuery, user_id: int, player: dict, data: list[str] ) -> None: -
Create Base Handler Class
class BaseHandler: def __init__(self, query, user_id, player): self.query = query self.user_id = user_id self.player = player -
Add Unit Tests
def test_handle_inventory_use(): # Test consumable usage # Test inventory updates # Test error cases -
Add Handler Decorators
@requires_combat async def handle_combat_attack(...): @requires_stamina(10) async def handle_action(...):
Conclusion
This refactoring transforms a monolithic 1,308-line file with a 1000+ line function into a well-organized, modular architecture with:
- ✅ Clear separation of concerns
- ✅ Easy navigation and maintenance
- ✅ Better error handling
- ✅ Improved testability
- ✅ No breaking changes
Result: The codebase is now much easier to understand, modify, and extend.