Files
echoes-of-the-ash/docs/development/HANDLER_REFACTORING_SUMMARY.md
Joan 861f3b8a36 Add visual progress bars and refactor handler modules
- Implement visual HP/Stamina/XP bars using Unicode characters (██░)
- Refactor handlers.py (1308 → 377 lines) into specialized modules:
  * action_handlers.py - World interaction and status display
  * inventory_handlers.py - Inventory management
  * combat_handlers.py - Combat actions
  * profile_handlers.py - Character stats with visual bars
  * corpse_handlers.py - Looting system
  * pickup_handlers.py - Item collection
- Add utility functions: create_progress_bar(), format_stat_bar()
- Organize all documentation into docs/ structure
- Create comprehensive documentation index with navigation
- Add UI examples showing before/after visual improvements
2025-10-19 00:23:44 +02:00

181 lines
5.3 KiB
Markdown

# Handler Refactoring Summary
## Code Metrics
### Before Refactoring
- **Single file:** `bot/handlers.py` (~1,308 lines)
- **Giant function:** `button_handler()` with 1000+ lines of if/elif chains
- **Maintainability:** Very difficult to navigate and modify
### After Refactoring
- **7 organized modules:** Total ~1,786 lines (well-structured)
- **Main router:** `handlers.py` (377 lines) - clean routing logic
- **6 specialized modules:**
- `action_handlers.py` (367 lines) - World interaction
- `inventory_handlers.py` (355 lines) - Inventory management
- `corpse_handlers.py` (234 lines) - Corpse looting
- `combat_handlers.py` (171 lines) - Combat actions
- `profile_handlers.py` (147 lines) - Profile & stats
- `pickup_handlers.py` (135 lines) - Item pickup
## Architecture
```
bot/
├── handlers.py # Main router & utilities
│ ├── send_or_edit_with_image()
│ ├── start()
│ ├── export_map()
│ ├── spawn_stats()
│ └── button_handler() # Routes to specialized handlers
├── action_handlers.py # World & Inspection
│ ├── get_player_status_text()
│ ├── handle_inspect_area()
│ ├── handle_attack_wandering()
│ ├── handle_inspect_interactable()
│ ├── handle_action()
│ ├── handle_main_menu()
│ ├── handle_move_menu()
│ └── handle_move()
├── inventory_handlers.py # Inventory Management
│ ├── handle_inventory_menu()
│ ├── handle_inventory_item()
│ ├── handle_inventory_use()
│ ├── handle_inventory_drop()
│ ├── handle_inventory_equip()
│ └── handle_inventory_unequip()
├── pickup_handlers.py # Item Collection
│ ├── handle_pickup_menu()
│ └── handle_pickup()
├── combat_handlers.py # Combat System
│ ├── handle_combat_attack()
│ ├── handle_combat_flee()
│ ├── handle_combat_use_item_menu()
│ ├── handle_combat_use_item()
│ └── handle_combat_back()
├── profile_handlers.py # Character Stats
│ ├── handle_profile()
│ ├── handle_spend_points_menu()
│ └── handle_spend_point()
└── corpse_handlers.py # Looting System
├── handle_loot_player_corpse()
├── handle_take_corpse_item()
├── handle_scavenge_npc_corpse()
└── handle_scavenge_corpse_item()
```
## Key Improvements
### 1. Separation of Concerns
Each module handles a specific domain of functionality:
- **Action Handlers** → World exploration & interaction
- **Inventory Handlers** → Item management
- **Combat Handlers** → Battle mechanics
- **Profile Handlers** → Character progression
- **Corpse Handlers** → Looting system
- **Pickup Handlers** → Item collection
### 2. Single Responsibility Principle
Each function has one clear purpose:
-`handle_inventory_use()` - Use items
-`handle_combat_attack()` - Attack in combat
-`handle_pickup()` - Pick up items
-~~`button_handler()` - Do everything~~
### 3. Improved Error Handling
```python
# Centralized error handling in router
try:
if action_type == "inspect_area":
await handle_inspect_area(query, user_id, player)
# ... more routes
except Exception as e:
logger.error(f"Error handling {action_type}: {e}", exc_info=True)
await query.answer("An error occurred.", show_alert=True)
```
### 4. Better Code Navigation
- Jump to specific functionality in seconds
- IDE autocomplete works better
- Easier to review code changes
- Reduced cognitive load
### 5. Testability
Each handler can now be tested independently:
```python
# Easy to test
await handle_inventory_use(mock_query, user_id, player, data)
# vs. testing 1000 lines of if/elif
```
## Migration Path
All functionality has been preserved. The refactoring only changed the organization, not the behavior.
### Verified Compatible
- ✅ All action types still handled
- ✅ Same function signatures
- ✅ Same error handling behavior
- ✅ No breaking changes to external code
### Backup Files
Original files saved in `backups/`:
- `handlers_original.py`
- `handlers.py.old`
## Future Enhancements
1. **Add Type Hints**
```python
async def handle_inventory_use(
query: CallbackQuery,
user_id: int,
player: dict,
data: list[str]
) -> None:
```
2. **Create Base Handler Class**
```python
class BaseHandler:
def __init__(self, query, user_id, player):
self.query = query
self.user_id = user_id
self.player = player
```
3. **Add Unit Tests**
```python
def test_handle_inventory_use():
# Test consumable usage
# Test inventory updates
# Test error cases
```
4. **Add Handler Decorators**
```python
@requires_combat
async def handle_combat_attack(...):
@requires_stamina(10)
async def handle_action(...):
```
## Conclusion
This refactoring transforms a monolithic 1,308-line file with a 1000+ line function into a well-organized, modular architecture with:
- ✅ Clear separation of concerns
- ✅ Easy navigation and maintenance
- ✅ Better error handling
- ✅ Improved testability
- ✅ No breaking changes
**Result:** The codebase is now much easier to understand, modify, and extend.